Go back to the Bird Keeper and resume north on the right path, where you'll find a male Pokefan who has the three Starter Pokemon of the Kanto Region. Above this group of Trainers, you can find some tall grass hidden behind a Cut tree, but it only has the same Pokemon as Route 15, including Chansey, and the girl here no longer offers to trade her Aerodactyl for your Chansey, so ignore it. The left path is entirely optional, as it only has some Trainers: a School Kid with a Zigzagoon a School Kid and Teacher tag team who use Sandslash, Golbat, Zigzagoon and Roselia and a third School Kid with a Budew. While Route 15 was horizontal with a north and south path, Route 14 is vertical with a left and right path a Bird Keeper with two Fearows stands where the two paths join together. Beyond her is a PP Up on the ground, so grab it, hop down the southern path and retrace your steps to Route 14. Along the way, you'll battle: another School Kid who uses Parasect, Poliwhirl and Ditto a Teacher with a Clefairy Twins who have two Quagsire and a female Pokemon who owns Spinda and Illumise. However, just before Route 14 starts, you can cut north and head across the northern path that was inaccessible until now. ![]() Beyond the next ledge is some tall grass, a male Pokefan who uses Spinda and Volbeat, a School Kid who has the members of the Bellsprout line, and the start of Route 14. Rose Incense, which is needed to hatch Budew eggs, is found on the ground after the ledge next to her. Hop the ledge right of them to fight a Teacher with a Sunkern and an Aipom. ![]() Like many other routes, Route 15 is split into two different paths: the elevated top path is not yet accessible, so you'll have to take the lower path, which starts with two School Kids: the first uses two Voltorb, a Magnemite and a Magneton, while his friend has a Xatu and a Alakazam. Chansey is adorable and its evolution is quite useful in competitive battling, so you might want to hunt one down. You've seen all of Route 15's wild Pokemon before except one: the extremely elusive Chansey, who has only a 1% chance to appear. There's really only one thing to do here and that is collect the Sumerian characters which spell " REDO." By doing so, you can encounter John Wilconson, if you haven't already.If you leave Fuchsia City's southern exit, construction will be blocking off Route 19 for the time being, so leave through the east instead to find Route 15, a horizontoal route. Instead of approaching Zenlil, this time we'll be leaving. in Act I, combat with the traitor will result in death and there's a game-breaking bug that prevents moving the story forward having sent Rook 25 after the traitor. in Act I, Pawn 1 will die and your only option for dealing with Kiril is gassing him.Īct II begins after Kiril Angelov has been dealt with and ends upon seeing the Churchill Tower. You'll now find yourself waking up as Bishop 6 aboard Zenlil, a Consortium C-3800 aircraft in Bishop 6's cabin.Īct I begins upon getting out of bed on board Zenli and ends with getting locked in Mission Ops in a conversation with Kiril Angelov. ![]() As you are approaching her, you may have noticed large, violet Sumerian characters flying by above you.Īs we approach Darsie, the character "I" appears above her. In this case, we are walking towards Darsie on her hands and knees. As you fall, Sumerian cuneiform flash in rapid succession.įind the blue, twisting tunnel and walk towards the blinking red light. Quantum limbo is a surreal, black area that is experienced when crossing between our dimension and theirs.
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